6.58 6.58 / 10, (52 röster) - Sätt betyg
Antal spelare: 1 - 2
Speltid: 360 (min)
Ålder: 12+
Regelspråk:
Försälj. rank: 15309/15653
199 kr
Ej tillgänglig
Tyvärr går det inte att beställa World at War #06 - Greater East Asia War längre.
Det är inte heller troligt att vi kommer få hem produkten igen.
World at War number six, scheduled to ship in June 2009, will have the following feature articles: “The Great East Asia War”; “Hungary in World War II”; “The Air War Over Libya”; and “Slovakia in World War II.”
The wargame featured in that issue will be Joseph Miranda’s Greater East Asia War, which uses the much-liked system he pioneered in his earlier Twilight of the Ottomans: World War I in the Middle East design in Strategy & Tactics magazine.
Greater East Asia War (GEAW) is a two-player, intermediate-complexity, strategic-level simulation of the World War II campaigns waged across China and Southeast Asia.
Each hex on the 34x22” map represents 74.5 miles (120 kilometers) from side to opposite side. The map extends from Korea and Manchuria in the north to Indonesia in the south, to the Ganges River delta and Mongolia on the west. Each game turn represents three months. Units of maneuver are corps, armies, divisions and brigades, and they’re presented in the form of 176 large-size, NATO-style counters, with the following types represented: infantry, light infantry, garrison, armor, mechanized, marines, airborne, special operations, cavalry, fortress, headquarters, tactical airbases, strategic airbases, supply, naval bombardment task forces, carrier task forces, and amphibious task forces.
The concept of “victory points” (VP) is central to play of the game. Players begin each scenario with a designated number of them. They expend them to gain reinforcements and carry out actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play becomes a balancing act between expending VP and attaining objectives.
There are 12,446 words in the game’s basic rules, and another 10,886 in the optionals (which will only be presented in the on-line eRules). That means two experienced players can complete the shortest of the game’s three scenarios in about six hours. The game has been designed with two-player play primarily in mind, but solitaire play is doable.
Speltyp: Krigsspel
Serie: World at War (tidning)
Kategori: Andra världskriget (1939-1945), Tidning, Hexrutor
Tillverkare: Decision Games
Länkar: BoardGameGeek
Taggar: Lägg till/editera tags
199 kr
Ej tillgänglig
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Fraktkostnaden är 49 kr med Schenker - Ombud, 75 kr med Postnord - Ombud och 175 kr för hemleverans med Postnord. Företagspaket kostar 99 kr. Du ser din fraktkostnad när du går till kassan. Vid beställningar för minst 2000 kr ger vi fri frakt, gäller dock endast Schenker - Ombud och för privatpersoner.