Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
You're going to need a bigger gun.
At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: ?, Speltid: ?, Ålder: ?
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 2-6, Speltid: ?, Ålder: 15+
Kutulu är ett mysteriefokuserat regelsystem för lovecraftskt rollspel i 1920- och 30-tal. Det är ämnat som ett alternativ till existerande spel i samma genre.
Antal spelare: ?, Speltid: ?, Ålder: ?
Ett svenskt skräckrollspel
Antal spelare: ?, Speltid: ?, Ålder: ?
Tärningsset för Vampire: The Masquerade 5th edition.
Antal spelare: 1-3, Speltid: 20-60 min, Ålder: 10+
Will you specialize in armor and striking weapons? Or expand your range of companions and animals?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
"Skrattade tills vi grät blod! Vill stanna här föralltid... 10/10!"
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Olika universum, osannolika hjältinnor, men premissen är densamma: du är den sista kvar och det är dags att gå på offensiven...
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Specialistläkaren Dr. Fright vill få sin hämnd och förorten kommer aldrig bli sig lik igen...
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Vedergällningen är nära. Gudarnas vrede kanaliseras genom Inkanyamba och om ingen stoppar honom kommer han och blodet av hans offer vara det enda kvar...
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
En ond vålnad har fäst sig vid en liten flicka, och endast du kan rädda henne...
Antal spelare: 1-2, Speltid: 30 min, Ålder: 15+
If I'm Going Down... (or IIGD) is the first ever Dying Card Game (or DCG) from Van Ryder Games. A DCG is a card game in which it is certain that the character(s) WILL die. For 1 to 2 players (expandable to 3 to 4 with a 2nd copy), IIGD is set in a world overrun by zombies. Unlike virtually every other Zombie game, your goal is not to survive, but to kill as many zombies as possible before you die, which results in very engrossing solo or cooperative play.
Antal spelare: 3-13, Speltid: 68 min, Ålder: 13+
In Pittsburgh 68, one player is the Zombie Master and the rest start as Survivors on the run for their lives! The game plays like a classic zombie flick and, via a deck of cards, the action of the game is pushed forward to its gruesome end.
Antal spelare: 2-6, Speltid: 60 min, Ålder: 13+
Become a player and take on the role of a survivor in what may be the last place left on earth to rebuild your lives. With only two companions at the start of the game, each player must struggle to gather resources, secure the prison, and eventually earn enough leadership points to lead the other survivors to safety.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Använd illusioner för att göra även de mäktigaste hoten ofarliga.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Krigarna med kraften att hela och förgöra.
Antal spelare: 1-4, Speltid: 100 min, Ålder: 13+
Includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them in any other tabletop games.
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Fortification Pack includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the 3D fortification miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them for your own mischievous ends in any other tabletop games. Each miniature comes fully assembled and unpainted.
5 Gate Miniatures ( each approx. 12 x 25 x 40 mm)
10 Sandbag Miniatures ( each approx. 12 x 25 x 20 mm)
15 Walls Miniatures ( each approx. 12 x 25 x 40 mm)
10 Traps Miniatures ( each approx. 12 x 25 x 25 mm)
1 Lookout Tower Miniature ( each approx. 25 x 25 x 65 mm)
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
There Has Been a Distortion in Time...
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