Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 14+
The Tropical Paradise Turns into a Carnival of Nightmares
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 13+
Gruff: Whispers of Madness is a stand-alone game that is fully compatible with the Gruff rules system and other Gruff games. Whispers of Madness provides the same visceral competitive experience as Gruff, but adds a new mechanic to the game, Sanity and Madness! Gruff: Whispers of Madness also includes co-op and single player modes where you will challenge troll boss-fights!
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
Antal spelare: ?, Speltid: ?, Ålder: ?
I världens kollektiva drömmar finns de mest underbara fiktiva platserna, men även en plats som är så verklig att den lika gärna kan vara fakta...
Antal spelare: 1-0, Speltid: 180-0 min, Ålder: 14+
In the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
Tiden har kommit. Cthulhu har vaknat, och Arkham kommer aldrig att bli detsamma...
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
Expansionen innehåller sex nya utredare och lägger till en mängd nya spelarkort och alternativ för deck-building, med nya ”Specialist”-kort som spelar på utredarnas egenskaper.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Note: Any longtime fans of Arkham Horror: The Card Game who already own everything from the original The Dunwich Legacy cycle will not find any new cards or content within this expansion.
Not a standalone product. A copy of the Arkham Horror: The Card Game core set is required to play.
This expansion includes all of the scenario content originally featured in The Dunwich Legacy cycle, now repackaged in one box.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again...
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-4, Speltid: ?, Ålder: 14+
A casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You and your fellow investigators must steal the source of the casino’s power and put a stop to their nefarious work, but doing so will be no easy task. Will fortune favor the bold? Or will your luck run out?
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Alla i Arkham visste att ljuset som dansade runt Brown Jenkin var Häxan Keziahs verk och att hennes vålnad var ibland dom...
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