Antal spelare: 4-8, Speltid: 45-0 min, Ålder: 8+
Your task seems simple. You are given a word, and you need your teammates to guess it. But the other team has already seen your word, and they have made a list of "trapwords" that you can't say. You don't know what's on their list. And there's a time limit. Go!
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Episka äventyr för episka hjältar i ett episkt land!
Antal spelare: 5-30, Speltid: 30-90 min, Ålder: 8+
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward.
Antal spelare: 2-6, Speltid: 120-0 min, Ålder: 10+
Blood in the Gutter is one of three initial cases of the innovative new game series Undo. As players travel through the dead man’s past and try to give him a future, they gradually explore a touching story about poverty, grief and family.
Antal spelare: ?, Speltid: ?, Ålder: ?
In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.
Vaesen.
Antal spelare: ?, Speltid: ?, Ålder: ?
Contains 33 high quality custom cards designed for Vaesen - Nordic Horror Roleplaying.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 18+
Expansion till Chapters.
Minimum Recommended Age 18!
Antal spelare: ?, Speltid: ?, Ålder: ?
Lämna civilisationen bakom er och bege er till det ändlösa Farwood!
Antal spelare: 1-5, Speltid: 90-120 min, Ålder: 14+
Arbeta tillsammans för att bekämpa tiden och illvilliga monster i en magisk, ständigt skiftande herrgård!
Antal spelare: 2-6, Speltid: ?, Ålder: 15+
The Section 46 Operations Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.
Antal spelare: 1-4, Speltid: 100-0 min, Ålder: 13+
The adapter set includes 8 specially cut tiles which allow you to combine the front and back sides of existing Zpocalypse tiles in the same game. In addition there are 8 flat sided adapters, which allow you to use Zpocalypse tiles with non Greenbrier game tiles for your own custom zombie/wasteland themed games. The 8 double sided Zpocalypse tiles feature a Road on one side and Toxic River on the other.
Antal spelare: 1-4, Speltid: 100 min, Ålder: 13+
Includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them in any other tabletop games.
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Fortification Pack includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the 3D fortification miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them for your own mischievous ends in any other tabletop games. Each miniature comes fully assembled and unpainted.
5 Gate Miniatures ( each approx. 12 x 25 x 40 mm)
10 Sandbag Miniatures ( each approx. 12 x 25 x 20 mm)
15 Walls Miniatures ( each approx. 12 x 25 x 40 mm)
10 Traps Miniatures ( each approx. 12 x 25 x 25 mm)
1 Lookout Tower Miniature ( each approx. 25 x 25 x 65 mm)
Antal spelare: 1-4, Speltid: 100 min, Ålder: 13+
Introduces new survivor miniatures, new scenarios, and the ability to ride in a half ton truck. There is nothing like the feeling of driving over some dead corpses.
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Z-team Alpha includes four post-apocalyptic Z-team members. These miniatures are designed to work with the Zpocalypse Squad base stands, however there is nothing stopping you from using them for your own mischievous ends in any other tabletop games. Each miniature comes fully assembled and unpainted.
Also works for other games using 25-28mm scale miniatures.
Antal spelare: ?, Speltid: ?, Ålder: ?
Expansionen Silent Falls ger spelarna möjlighet att utforska nya berättelser och utöka spelet med fler kort!
Antal spelare: 2-5, Speltid: 75-0 min, Ålder: 13+
Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: ?
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Alla i Arkham visste att ljuset som dansade runt Brown Jenkin var Häxan Keziahs verk och att hennes vålnad var ibland dom...
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Become a songworthy hero in Bardsung: Legend of the Ancient Forge, the cooperative dungeon explorer board game for 1-5 players. Players take control of a ragtag band of budding adventurers exploring a mysterious Ancient Forge to uncover the hidden secrets within.
Antal spelare: 3-6, Speltid: 60 min, Ålder: 12+
Ta en djupdykning i historierna och de mörka hemligheterna i det övergivna House on the Hill...
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
The streets of Yharnam are being flooded with monsters. The Hunters already had their work cut out for them, but now more brutal foes have taken to the dark alleyways. What was once a dangerous situation has turned truly nightmarish. Will the Hunters make it to dawn?
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