Antal spelare: 2, Speltid: ?, Ålder: ?
CC Tournament Battle Pack–Leader of Men features twelve scenarios (ten previously available online and two new) printed on cardstock, two new maps, four page tournament guidelines booklet, and tournament record card template printed on cardstock.
Antal spelare: 2, Speltid: 120-180 min, Ålder: 12+
Combat Commander: Battle Pack #3: Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games
NOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play.
Antal spelare: 2, Speltid: 120-0 min, Ålder: 14+
Combat Infantry is a fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable.
Antal spelare: 2, Speltid: ?, Ålder: 12+
Combat Infantry is a fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable.
Antal spelare: ?, Speltid: ?, Ålder: ?
Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion. Various new features have been added such as: Elite Enemies in the form of the SS, a third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players.
Antal spelare: 2, Speltid: 90-0 min, Ålder: ?
Jacobite Rising is our first standalone game for Commands & Colors Tricorne (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg.
Antal spelare: 2, Speltid: 90 min, Ålder: ?
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
Antal spelare: 2, Speltid: 60-120 min, Ålder: 12+
Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world. Here the focus is on the two rivals for power in the Western Mediterranean – Carthage and Rome.
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: ?, Speltid: ?, Ålder: ?
The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.
Antal spelare: 2-4, Speltid: 120 min, Ålder: ?
Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944.
Antal spelare: ?, Speltid: ?, Ålder: 12+
D-Day at Omaha Beachrecreates America’s most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. The game is also great for two players playing cooperatively, each controlling one US division.
Antal spelare: 1, Speltid: ?, Ålder: ?
D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Palau Islands.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The D-Day Quad uses the Fire & Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation.
Antal spelare: 1-5, Speltid: 60-90 min, Ålder: 14+
Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 12+
In Deep Rock Galactic: The Board Game, an authorized tabletop game adaption of the popular computer game, players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller.
Antal spelare: 2, Speltid: 1440-0 min, Ålder: ?
The game depicts the decisive battle which took place in a distant jungle valley in northern Vietnam. It was a battle where both sides knew from start would be a final showdown.
Antal spelare: 2-4, Speltid: 35 min, Ålder: 13+
Kalla på Disney och Pixar karaktärer för en storslagen strid!
Antal spelare: 1-6, Speltid: 30-90 min, Ålder: 10+
I Dorfromantik Sakura kommer du att utforska Japans vackra landsbygd och upptäcka en ny värld fylld med nya utmaningar.
Antal spelare: 1-6, Speltid: 30-60 min, Ålder: 8+
Bräkande floder, prasslande skogar, vetefält som vajar i vinden och här och där en söt liten by... det är Dorfromantik!
Antal spelare: 1-6, Speltid: 30-60 min, Ålder: 8+
Spiel des Jahres 2023 finns nu på svenska!
Antal spelare: 2, Speltid: 30-45 min, Ålder: 8+
After the great success of Dorfromantik – The Board Game, the second visit to the world of Dorfromantik is not in the spirit of working together, but instead encourages friendly competition.
Antal spelare: 1-2, Speltid: 210-0 min, Ålder: 12+
East Prussian Carnage is a two-player game that recreates the stunning German victory over Russia at
the beginning of World War One.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 12+
Emergence Event is an exciting new competitive space exploration game for 2-4 players. Players seek to explore and control locations in the galaxy to gain the resources, artifacts, and technology to help them face more difficult encounters later in the game. Each player controls a captain in command of their species' flagship. With a unique deck of captain cards, individual strengths, and special abilities, each captain offers players a very different game experience.
Made up of modular tiles, the galaxy is very different each and every time you play, allowing for great replay-ability and unique challenges with every game.
Antal spelare: 1-5, Speltid: 140-0 min, Ålder: 12+
This game features a card mechanism reminiscent of deck builders and the market mechanism successfully used in Power Grid. Gain more and more valuable cards, and use the structures built on the game board to your advantage — in other words, for your reputation. In the end, the most cunning advisor who creates the best card combinations will win Faiyum.
Antal spelare: 2-6, Speltid: 1200 min, Ålder: 12+
Fatal Alliances: The Great War is a worthy partner to the international award-winning World in FlamesTM. Like its predecessor, Fatal Alliances is all encompassing, and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in FlamesTM to highlight the diplomatic and civilian fronts.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The long awaited follow-up to the highly popular card driven game, Shifting Sands: The Campaign for North Africa, 1940–1943 (from MMP).
Designed by Charles S. Roberts Award winner Michael Rinella, Festung Europa allows players to step into the shoes of either the Allies, led by the United States and Great Britain, or the Axis, led by Germany and Italy.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
France '40 covers the crucial 10 days in May, 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The daring sickle-like-cut across France cut off the BEF from their bases in Normandy and also trapped the French 1st and 7th Armies in Picardy. The French high-command became paralyzed and failed to counterattack. The British saw the situation was hopeless and headed for Dunkirk. It doomed France.
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