Antal spelare: 1-2, Speltid: 480-0 min, Ålder: 14+
ASL Journal 14: Aussie Special Edition is a 56-page magazine for Advanced Squad Leader that features articles, scenarios, and a Historical ASL Campaign Game completely authored and designed by our friends Down Under. At the heart of J14 is the "Sparrow Force" HASL, featuring a map, mini-Campaign Game, and scenarios designed by Simon Spinetti and Andy Rogers (Hatten in Flames) covering the action between Australian and Japanese forces in and around the village of Babau on the island of Timor in 1942.
Antal spelare: 1-2, Speltid: 480-0 min, Ålder: 14+
ASL Journal 13 is a 52-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 33 new scenarios printed on cardstock (including four “pocket” scenarios, with the map board included on the card), ASL board 77, and overlay X20 (to replace the version that came in the ASL Overlay Bundle).
Antal spelare: 2-0, Speltid: 120-0 min, Ålder: 16+
This year's (2013) March Madness pack theme is Commissars. This unique SMC can be used by the Russian player as per rule A25.22. The use of Commissars by the Soviets goes back to the very beginning of the Red Army in 1918 during the Russian Civil War.
Antal spelare: ?, Speltid: ?, Ålder: ?
This Pack is a tribute to the HQ of the Kansas City ASL Club...the Hollis Renewal Center. The Club has been playing monthly game days at the Hollis Center since 2013.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942.
Antal spelare: 2, Speltid: 360-0 min, Ålder: ?
Autumn For Barbarossa (AfB) is a Standard Combat Series (SCS) game originally published in Special Ops magazine #7 (2017).
This is not a boxed game.
Antal spelare: 2-5, Speltid: 120 min, Ålder: 12+
The world is at war!
Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia.
Antal spelare: 2-5, Speltid: 180 min, Ålder: 12+
Spring 1942, The world is at war!
Five major powers struggle for supremacy: Germany and Japan are aligned against
Antal spelare: 2-6, Speltid: 360 min, Ålder: 12+
Året är 1941. Axelmakternas krigsmaskin verkar oövervinnelig. Balkanhalvön har fallit. Pearl Harbor har attackerats och Rommel har britterna på flykt i Nordafrika.
Antal spelare: 2-6, Speltid: 240 min, Ålder: 12+
Decide the Fate of a Nation and the Destiny of the World
Antal spelare: 2-4, Speltid: 120-240 min, Ålder: 12+
Decide the Fate of a Nation and the Destiny of the World
Antal spelare: 2-4, Speltid: 3600-0 min, Ålder: 12+
If you’re a diehard World War II grognard, then Axis Empires Ultimate Edition (AE) is the game for you. It’s the final evolution of our popular series of strategic games on the global struggles of 1937 to 1945 and beyond.
Antal spelare: 2, Speltid: 60-0 min, Ålder: ?
The Anglo-French-Turkish Crimean campaign revolved around besieging Sevastopol while fending off a Russian field army hovering nearby.
Antal spelare: 2, Speltid: 90-180 min, Ålder: 12+
- Neerwinden, July 29, 1693, War of the League of Augsburg
- Blenheim, August 13, 1704, War of the Spanish Succession
Antal spelare: 2-4, Speltid: 360-0 min, Ålder: 14+
Bayonets & Tomahawks is a two-player grand strategic game depicting the French & Indian War, which raged from 1755 to 1760 and in which France's North American empire was conquered.
Antal spelare: 2, Speltid: 180-0 min, Ålder: ?
Best of Friends 2 follows 2013’s Best of Friends with 12 more scenarios from the Swedish Friendly Fire ASL Tournament and also includes an 8˝ × 22˝ geomorphic mapboard that originally appeared in Friendly Fire Pack 6 and has been repainted here by Charlie Kibler as board 85.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 14+
BLOCKS IN AFRIKA is a game for two players, one controls the Western Allies and the other one controls the Axis Powers. Although based on history, players in command of the two factions can modify the evolution of World War 2 in the Mediterranean Theater.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
BLOCKS IN THE WEST (BITW) is a game of World War II conflict simulation at the operational level. It recalls the most decisive battles fought on the Western Front from the battle for France in Spring 1940 until the dramatic end in Berlin in spring 1945.
Note: The game box is not covered in plastic so the box is often damaged a bit and the game is made by a small publisher so the game looks almost homemade.
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 12+
In Border Reivers, each player rules over one of the Marches as leader of one of the six major riding families of the border: Grey, Fenwick, Dacre, Maxwell, Kerr, or Hume. Your goal is to increase the wealth and fame of your clan throughout the reigns of Henry and Elizabeth to end the century as the most famous Border Reiver of all time. Players gain VPs from successful combats, amassing large herds of livestock, and by elevating their Notoriety above the other players in the regions of the map.
Antal spelare: 2, Speltid: 210 min, Ålder: ?
The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoléon and Kutuzov, including some not attempted historically.
Antal spelare: ?, Speltid: ?, Ålder: ?
Brief Border Wars is a quadrigame or set of four mini-games on short border conflicts of the 20th and 21st century, using a card-driven system that models the chaotic, stop-and-start nature of these impromptu wars.
Antal spelare: 2-3, Speltid: 120-240 min, Ålder: 14+
Brotherhood & Unity is a 2-3 player card driven wargame which depicts the war in Bosnia and Herzegovina from 1992-1995 ("Bosnian War"). The game shows all of the major events: from the siege of Sarajevo (shown in separate, detailed map), to the ferocious battles for the Posavina corridore, and desperate defence of the Bosniak enclaves.
Antal spelare: 2-6, Speltid: 60 min, Ålder: 14+
Take command, forge alliances, and shape the destiny of six unique kingdoms as you explore a stunningly detailed world across four hand-drawn boards.
Antal spelare: 2, Speltid: 120 min, Ålder: 12+
Featuring award-winning designer Mark Herman's standalone game "South Pacific," throwing you into the fight between the Allies and Imperial Japanese forces near the Bismarck Barrier during 1942-1943.
Antal spelare: 2, Speltid: ?, Ålder: ?
C3i Magazine Issue Nr 34
Antal spelare: 1-2, Speltid: 360-0 min, Ålder: 14+
Following in the footsteps of C3i Nr30's South Pacific, Burma: The Forgotten War is a new Empire of the Sun standalone scenario module focused on the conflict in the China-Burma-India WWII theater from mid-1943 to its savage conclusion at the Battle of Imphal-Kohima in 1944.
To be published in C3i magazine nr. 35
Antal spelare: 1-2, Speltid: 300 min, Ålder: 12+
This latest installment in GMT’s popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy.
Antal spelare: ?, Speltid: ?, Ålder: ?
Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion. Various new features have been added such as: Elite Enemies in the form of the SS, a third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players.
Antal spelare: 2, Speltid: 90-0 min, Ålder: ?
Jacobite Rising is our first standalone game for Commands & Colors Tricorne (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg.
Antal spelare: 2, Speltid: 90 min, Ålder: ?
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
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