Antal spelare: 2, Speltid: 210 min, Ålder: ?
The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoléon and Kutuzov, including some not attempted historically.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns.
Antal spelare: 3-6, Speltid: 120-0 min, Ålder: 14+
Två nya klaner har gett sig in i kriget om Japans öde.
Antal spelare: 2-5, Speltid: ?, Ålder: 10+
Vem kommer att styra den forntida jorden - och bortom den?
Antal spelare: 1-2, Speltid: 300 min, Ålder: 12+
This latest installment in GMT’s popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy.
Antal spelare: 1-0, Speltid: 60 min, Ålder: 12+
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
Antal spelare: 2-4, Speltid: 240-0 min, Ålder: 12+
The Lamps Are Going Out is a game simulating World War I at the grand strategic level. Many of the economic and military factors have been simplified to make game play as easy as possible, while still accurately portraying the balance of forces, strategies, constraints and ultimately the grand decision-making involved.
Antal spelare: 2-5, Speltid: 180 min, Ålder: 12+
Spring 1942, The world is at war!
Five major powers struggle for supremacy: Germany and Japan are aligned against
Antal spelare: 2-3, Speltid: 240 min, Ålder: 12+
Triumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis).
Antal spelare: 2-4, Speltid: 120 min, Ålder: 10+
878 Vikings is an area control game in which 2 - 4 players play as the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players control the Norsemen Viking freemen and the fearless Viking shock troops known as Berserkers. The English control the King's Housecarls and the landholding Thegn noblemen.
Antal spelare: 1-3, Speltid: 360-0 min, Ålder: ?
All Bridges Burning recreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold on to their gains, while the White Senate forces seek to reassert control. A third, non-violent Moderates faction fights for the survival of parliamentary democracy and political reform.
Antal spelare: 2, Speltid: 150 min, Ålder: 12+
The game includes all of the theatres of battle including the US/Canadian border and the Great Lakes, the wilderness of the Northwest, the Atlantic Coast of the US, the civilized Indians of the South and the site of Andrew Jackson's dramatic victory at New Orleans.
Antal spelare: 1-6, Speltid: 300-0 min, Ålder: 12+
Ancient Civilizations of the Inner Sea is an exciting, easy-to-learn, easy-to-play but challenging to master abstract game in which players guide the renowned and legendary civilizations that surged and receded around the shores of the Mediterranean, which the Romans aptly called the Mare Internum, or Inner Sea.
Antal spelare: 1-4, Speltid: 180 min, Ålder: ?
Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana.
Antal spelare: 4, Speltid: 120-180 min, Ålder: 16+
In the 1980s, a merciless battle raged in Sicily that would later go down in history as "The Great Mafia War". Different mob families fought with and against each other for supremacy in southern Italy.
Antal spelare: 2-6, Speltid: 240 min, Ålder: 12+
Decide the Fate of a Nation and the Destiny of the World
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
Welcome to the world of the unseen!
Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair.
Antal spelare: 1-2, Speltid: 1200-0 min, Ålder: 14+
Next War: Vietnam puts you in command of the potential conflict. Can you, as the Chinese player, enforce your will on Vietnam and achieve your goals in the South China Sea, shaping your position in world affairs? Or will you, as the Vietnamese player, once again successfully defend against your larger northern neighbor?
Antal spelare: 1-3, Speltid: 60-0 min, Ålder: 8+
STALINGRAD: Inferno on the Volga
"Stalingrad: Inferno on the Volga" recreates one of the most epic battles of World War 2 with a game mechanism that makes this work in FOUR different game modes, including a true solitaire (versus AI) version.
Antal spelare: 1, Speltid: ?, Ålder: ?
Thunderbolt-Apache Leader (TAL) puts you in the cockpits of the world’s best Close Air Support aircraft. In TAL, you’ll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.
Antal spelare: 2-4, Speltid: 120-240 min, Ålder: 12+
Decide the Fate of a Nation and the Destiny of the World
Antal spelare: 2-6, Speltid: 120 min, Ålder: 14+
Not just the military war of great battles but the diplomatic pressure to win or lose new allies such as Italy or the Soviet Union. The third dimension is the economic crisis of critical resources such as oil and iron ore. The fourth dimension is the technological race to develop war winning weapons such as jet aircraft, rocketry or the atom bomb. Finally the fifth dimension is the moral decisions which shaped each nation's war conduct.
Antal spelare: 2-6, Speltid: 360 min, Ålder: 12+
Året är 1941. Axelmakternas krigsmaskin verkar oövervinnelig. Balkanhalvön har fallit. Pearl Harbor har attackerats och Rommel har britterna på flykt i Nordafrika.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Slåss för kontroll över Arrakis i ett asymmetriskt strategispel satt i det fantastiska Dune universumet.
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