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Antal spelare: 1-2, Speltid: 360 min, Ålder: 12+
Brezhnev’s War: NATO vs. the Warsaw Pact in Germany, 1980 enables two players to game the first month of a hypothesized communist invasion of Western Europe sometime between the fall of Saigon and the start of the Soviet intervention in Afghanistan.
Antal spelare: 2, Speltid: 120 min, Ålder: 12+
Featuring award-winning designer Mark Herman's standalone game "South Pacific," throwing you into the fight between the Allies and Imperial Japanese forces near the Bismarck Barrier during 1942-1943.
Antal spelare: 1-2, Speltid: ?, Ålder: 14+
• Features the standalone historical wargame “The Battle of Issy” by Designer Frederic Bey AND "The Battle of Gettysburg" by Designer Mark Herman (including map and counters)
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Combat Commander: Battle Pack #1 - Paratroops is the first of what will be many themed scenario packs for use with the Combat Commander series of games.
Antal spelare: 2, Speltid: 150 min, Ålder: 12+
Combat Commander: Battle Pack #5 – Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games
NOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play.
Antal spelare: 2, Speltid: 120-0 min, Ålder: 14+
Combat Infantry is a fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable.
Antal spelare: 2, Speltid: 90-0 min, Ålder: 0+
Jacobite Rising is our first standalone game for Commands & Colors Tricorne (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg.
Antal spelare: 2, Speltid: 60-120 min, Ålder: 14+
Medievals första expansion tar dig 500 år framåt i tid, mitt under det religiösa korstågen.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: ?, Speltid: ?, Ålder: ?
The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.
Antal spelare: 2-4, Speltid: 60-180 min, Ålder: 13+
Awakening the Bear! is the first game in the Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 12+
Dec 7, 1941 - War explodes across the Pacific when the Japanese attack the American fleet at Pearl Harbor. By May 1942, Japan has spread across the Pacific and is threatening America’s supply lines to Australia after building an airfield on the island of Guadalcanal.
Antal spelare: 2-4, Speltid: 60-180 min, Ålder: 12+
Storms of Steel! is the second stand-alone title in the best selling Conflict of Heroes series, and it followed in the footsteps of Awakening the Bear! by winning the Origins Award for Best Historical Boardgame. Each game in the series uses the same core rules system, so it's easy to advance from one game to the next!
Antal spelare: 1, Speltid: ?, Ålder: 0+
D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Palau Islands.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The D-Day Quad uses the Fire & Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation.
Antal spelare: 2, Speltid: 120 min, Ålder: 12+
Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system. This reprint contains both Doomed Battalions and The Last Hurrah so the entire Allied Minor OB - infantry, support weapons, guns, and vehicles - is available in one module.
Antal spelare: 1-2, Speltid: 210-0 min, Ålder: 12+
East Prussian Carnage is a two-player game that recreates the stunning German victory over Russia at
the beginning of World War One.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The long awaited follow-up to the highly popular card driven game, Shifting Sands: The Campaign for North Africa, 1940–1943 (from MMP).
Designed by Charles S. Roberts Award winner Michael Rinella, Festung Europa allows players to step into the shoes of either the Allies, led by the United States and Great Britain, or the Axis, led by Germany and Italy.
Antal spelare: 2, Speltid: 600-0 min, Ålder: 14+
More than a scenario pack, this new product is something between our FTC packs and our regular LFT magazine. It contain 56 pages and 15 scenarios.
Antal spelare: 2, Speltid: 180-0 min, Ålder: 0+
FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters.
Antal spelare: 2-4, Speltid: 240-0 min, Ålder: 0+
Gallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed – but not reckless haste – is the key to success.
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese. On 21st July 1944 the Americans would return to retake the island and drive the Japanese invaders off; a day that is still celebrated as 'Liberation Day'.
Antal spelare: ?, Speltid: 60-300 min, Ålder: 12+
Guns of Galicia (GoG) uses the same core rules as Guns of August (GoA) to simulate Corp-level fighting on the Eastern Front in WWI.
Antal spelare: 1-2, Speltid: 90-120 min, Ålder: 13+
Holdfast Tunisia is a block war game that allows players to refight the World War II desert campaign that saw the American army enter the war in Europe. The German, Italian, American, and British army are all present as well as national sub-units within each.
Antal spelare: 2, Speltid: 90-0 min, Ålder: 0+
At dawn, the Confederates attacked Ulysses S. Grant’s Union army camp at Pittsburgh Landing, Tennessee, near Shiloh Church. The inexperienced first line dissolved under the impact. The remnants, with reinforcements, took station covering the roads to the landing. The position became a magnet for both sides and was dubbed the “Hornet’s Nest” due to the volume of bullets.
Antal spelare: 2, Speltid: 60-0 min, Ålder: 0+
Napoleon faced a desperate situation at Waterloo—he had to defeat Wellington’s Anglo-Allied army before the Prussian army arrived in strength. One of the keys to Wellington’s line was the extensive grounds of the Chateau Hougoumont.
Antal spelare: 1-3, Speltid: 480-0 min, Ålder: 16+
Iskra depicts the Soviet 4th Sinjavino Offensive (or second Battle of Ladoga), the Soviet attempt to relieve Leningrad. On 12 January 1943 Stalin gave the order: “War Game No 5 may commence”. This was the start signal for Operation Iskra (Spark), conducted by the Red Army's Leningrad Front, Volkhov Front and the Baltic Fleet with the aim of creating a land connection to Leningrad and thereby lifting the combined German-Finnish siege.
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