Antal spelare: 2, Speltid: 150 min, Ålder: 12+
Combat Commander: Battle Pack #5 – Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #6 – Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack carries forward from BP #5 and presents a what if situation of a successful invasion of Great Britain.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games
NOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play.
Antal spelare: 2, Speltid: 120-0 min, Ålder: 14+
Combat Infantry is a fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable.
Antal spelare: ?, Speltid: ?, Ålder: ?
Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion. Various new features have been added such as: Elite Enemies in the form of the SS, a third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players.
Antal spelare: 2, Speltid: 90-0 min, Ålder: ?
Jacobite Rising is our first standalone game for Commands & Colors Tricorne (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg.
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: 2, Speltid: 120-180 min, Ålder: 12+
Crusader Rex is a game of the 3rd Crusade. One Player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 13+
This box contains several modules which can be incorporated one by one into the basic game, according to the desires and experience levels of the players.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The D-Day Quad uses the Fire & Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation.
Antal spelare: 2, Speltid: 180-0 min, Ålder: 12+
Dawn of Empire is an uncomplicated game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play.
Antal spelare: 2-6, Speltid: 180-0 min, Ålder: 12+
DUNKIRK: FRANCE 1940 is a block wargame designed by Doug Bryant. The game allows you to refight the German invasion of France, and the low countries in May and June of 1940.
Antal spelare: 1-2, Speltid: 210-0 min, Ålder: 12+
East Prussian Carnage is a two-player game that recreates the stunning German victory over Russia at
the beginning of World War One.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns.
Antal spelare: 1-4, Speltid: ?, Ålder: ?
Gaul, 58 BC: Competing Celts have invited mercenary Germans and then an ambitious Roman governor into their divided land as protectors. Before Caesar’s audacious claim to the whole of Gaul leads his legions even farther north to war with the Belgae, a great Sueban chieftain will call ever more warbands out of Germania’s forests to launch his own bid for dominion...
Antal spelare: 2-6, Speltid: 1200 min, Ålder: 12+
Fatal Alliances: The Great War is a worthy partner to the international award-winning World in FlamesTM. Like its predecessor, Fatal Alliances is all encompassing, and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in FlamesTM to highlight the diplomatic and civilian fronts.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The long awaited follow-up to the highly popular card driven game, Shifting Sands: The Campaign for North Africa, 1940–1943 (from MMP).
Designed by Charles S. Roberts Award winner Michael Rinella, Festung Europa allows players to step into the shoes of either the Allies, led by the United States and Great Britain, or the Axis, led by Germany and Italy.
Antal spelare: 1-2, Speltid: 45-0 min, Ålder: 10+
Fast, dynamic gameplay that combines the best of wargames and skirmish combat games.
Antal spelare: 1-2, Speltid: 180 min, Ålder: 12+
The first game in the series presents the battle fought between the French Army of King Charles VIII, and the Condottieri forces of the League of Venice under the command of Francesco II Gonzaga of Mantua. The game features the Historical Battle as fought by Francesco Gonzaga across a rising Taro River, a free-set up version, and a what-if scenario that portrays the Italian fear of a French drive on Parma.
Antal spelare: 3-4, Speltid: 120-180 min, Ålder: ?
It is the summer of 1756. Frederick the Great faces the grim fact that half of Europe has formed an alliance. He is in deep sorrow: It seems to him that their aim is the annihilation of Prussia.
Antal spelare: 2, Speltid: 600-0 min, Ålder: 14+
More than a scenario pack, this new product is something between our FTC packs and our regular LFT magazine. It contain 56 pages and 15 scenarios.
Antal spelare: 2, Speltid: ?, Ålder: ?
the LFT crew is very happy to offer to our little ASL world a selection of 10 scenarios from “Vae Victis,” as well as 7 other original designs.
Antal spelare: 2, Speltid: 180-0 min, Ålder: ?
FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters.
Antal spelare: 2, Speltid: 45-0 min, Ålder: 10+
Take command of your units, terran or alien, and get ready for war!
Antal spelare: 2-4, Speltid: 240-0 min, Ålder: ?
Gallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed – but not reckless haste – is the key to success.
Antal spelare: 2-8, Speltid: 45 min, Ålder: 14+
OBS! Detta spel stöds ej längre av utvecklarna och kräver specifikt en Android-enhet, samt lite manuellt pillrande, för att fungera! Golem Arcana is a digitally enhanced miniatures boardgame that leverages the power of a smartphone or tablet to deliver an unprecedented and engaging experience.
Antal spelare: 2, Speltid: 30 min, Ålder: 14+
OBS! Detta spel stöds ej längre av utvecklarna och kräver specifikt en Android-enhet, samt lite manuellt pillrande, för att fungera! The Scions of Honor now march with the Empire’s armies, bringing with them a host of new abilities to halt the Gudanna hordes. Including the Vigilant Sentinel, Blazing Dervish and Growling Phalanx, in addition to four new relics The Scions of Honor are here to turn the tide.
Antal spelare: 2, Speltid: 30 min, Ålder: 14+
OBS! Detta spel stöds ej längre av utvecklarna och kräver specifikt en Android-enhet, samt lite manuellt pillrande, för att fungera! Three new Golems for your Golem Arcana Army. The Spirits of the Wildwood Zikia Expansion
Antal spelare: 2-3, Speltid: 120-0 min, Ålder: 12+
In 1914, the great powers of Europe could not save the international system that had been in place since Metternich a century before. Tangled alliances pushed them to the brink. Nations miscalculated and expected a short, limited war, but a four-year World War blew up in their faces and forever changed the continent and the world.
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