Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe.
Antal spelare: 5-30, Speltid: 30-90 min, Ålder: 8+
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The vampires of Clan Nosferatu are the creeping horrors of the night. Called “Sewer Rats” by some, they hide their grotesque appearance in the dark, using animals as spies and guards. They often take a passive part in The Eternal Struggle, but when they attack, they do so with immense force – their enemies never know what hit them.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon…
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends you along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
You're going to need a bigger gun.
At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
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