Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
Antal spelare: 1-12, Speltid: 120-0 min, Ålder: 14+
With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: ?, Speltid: ?, Ålder: ?
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In War of the Outer Gods, a new scenario pack for Arkham Horror: The Card Game, Arkham is caught in the midst of a world-shattering conflict between three rival cults, raging across all of North America.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-8, Speltid: 90 min, Ålder: 13+
The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including Velma’s Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 14+
As with the other Dynasty Packs of the Dominion cycle for Legend of the Five Rings: The Card Game, As Honor Demands puts the focus squarely on your provinces, with the new eminent and rally keywords and an assortment of dynasty events that are played from your provinces.
Antal spelare: 2, Speltid: 90 min, Ålder: 14+
Experience the wonders of the Imperial Cycle with Fate Has No Secrets, the fifth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set.
Antal spelare: 2, Speltid: 90 min, Ålder: 14+
Experience the wonders of the Imperial Cycle with Meditations on the Ephemeral, the sixth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set.
Antal spelare: 2, Speltid: 90-0 min, Ålder: 14+
Become immovable with the Tainted Lands Dynasty Pack for Legend of the Five Rings: The Card Game.
Antal spelare: 2, Speltid: 90 min, Ålder: 14+
Expand your Legend of the Five Rings: The Card Game collection with Tears of Amaterasu, the first Dynasty Pack of the Imperial Cycle! As the first Dynasty Pack in Legend of the Five Rings: The Card Game, Tears of Amaterasu features three copies of twenty new cards and expands on the theme found in the Core Set of the game.
Antal spelare: 2, Speltid: 90 min, Ålder: 14+
Experience the wonders of the Imperial Cycle with The Chrysanthemum Throne, the fourth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Welcome, one and all, to the marvelous and magnificent Mojoverse, a terrifically televised realm of nonstop entertainment and jaw-dropping drama. A bunch of upstart heroes think they can triumph over the trials before them, but will they actually manage to make a scene? Stay tuned to find out!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
The Black Widow Hero Pack includes a pre-built deck for black Widow utilizing the Justice aspect,
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Nu tar Cyclops striden till Marvel Champions!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: ?
As a member of the Guardians of the Galaxy, Gamora dances into the scene with a deadly flurry in this expansion pack, which introduces Gamora as a brand-new playable hero, along with her fifteen signature cards.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: ?
The fastest man on Earth may have a checkered past, but Pietro Maximoff now uses his super speed to fight alongside the Avengers as Quicksilver.
Antal spelare: 1-4, Speltid: ?, Ålder: ?
Continue your adventures in the Marvel Universe with The Green Goblin Scenario Pack for Marvel Champions: The Card Game! This 78-Card pack introduces two new scenarios and four modular encounter sets showcasing the devious Norman Osborn and his sadistic alter-ego, the Green Goblin.
Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 14+
Lord of the Rings: The Card Game är ett kooperativt brädspel för upp till fyra spelare, där du sätter ihop en grupp av modiga äventyrare för att ge sig ut på farliga uppdrag i Midgård.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 13+
The Battle of Carn Dûm is the fifth and penultimate Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
Antal spelare: 1-2, Speltid: 60 min, Ålder: 12+
The Wastes of Eriador is the first Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
Antal spelare: ?, Speltid: ?, Ålder: ?
The Queen of Thorns Playmat
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: ?
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
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