Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 14+
Antal spelare: 2-4, Speltid: 120-0 min, Ålder: 14+
The New Leaders and Wonders expansion brings exciting new content to the base game, adding leaders, wonders, and military cards so you can change the flow of history and build even greater civilizations!
Antal spelare: 2-4, Speltid: 20-40 min, Ålder: 9+
All the world's a stage in Unmatched: Slings & Arrows, while the Globe Theater is a battlefield.
Antal spelare: 2, Speltid: 20-40 min, Ålder: 14+
32 nya läger med massor av möjligheter!
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again...
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Alla i Arkham visste att ljuset som dansade runt Brown Jenkin var Häxan Keziahs verk och att hennes vålnad var ibland dom...
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: ?
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 2, Speltid: 20-40 min, Ålder: 9+
Två legendariska Japanska krigare kastas in i Unmatched universumet!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: ?, Speltid: ?, Ålder: ?
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 2-3, Speltid: 20-40 min, Ålder: 14+
Marvels Spider-Man, Dr. Strange och She-Hulk gör sig redo för Unmatched!
Antal spelare: 2-4, Speltid: 120-240 min, Ålder: 14+
This is your chance to make history:
You begin with a small tribe and the will to build a great civilization. Expand your farms and mines to gain the resources to build your cities.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing.
Antal spelare: 2-4, Speltid: 40-0 min, Ålder: 9+
In battle, there are no equals.
Antal spelare: ?, Speltid: ?, Ålder: ?
The first big expansion of Maracaibo features several modules
and scenarios, e.g. pushing the predominant nations out of the
Caribbean (in competitive or cooperative mode).
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